12/5/2023 0 Comments Max schaefer diablo 2 remaster![]() ![]() Meristation: Max, you were an important part of what for many is the best ARPG saga ever, working on Diablo 1 and 2, Torchlight 3 can and should appeal to those nostalgic fans of old Diablo? The mix of all this made us think that Torchlight 3 should have a premium model and this has ended up being positive for the game. ![]() The game itself was telling us to remove it.įor example, there were extensive moments in the game based on resource collection and refinement that collided with Torchlight’s concept of immediate fun also shared combat zones in which enemy respawn was continuous, and that prevented players from feeling that they were completing something. Max Schaefer: First of all, our fans are used to a totally different game model and that was already a tough battle to start, but at the same time, the free-to-play mechanics we were introducing didn’t quite match how well we expected with what which has been traditionally Torchlight. Meristation: Why have you finally chosen not to adopt a free to play business model? We have known how to make good decisions and thanks to this the game is better. We have been able to capture the positive things about the direction we are heading with Torchlight 3, we have been able to eliminate free to play mechanics and a MMORPG-style progression without too much trouble. Max Schaefer: Yes, it was all a combination of feedback from our fans and internal discussions at the company about what was best for the game. ![]() ![]() Meristation: Torchlight 3 has undergone great changes during its development, you have shown as a developer that you know how to listen to fans, was it difficult to turn back the idea that Torchlight Frontiers had as a game? ![]()
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